Tuesday, February 22, 2011

Xsyon– What do Stats Do?

 

Stats
Every stat shown can be adjusted any way you want. There are 6 stats, each affecting different in game skills and functions. They are Strength, Fortitude, Agility, Dexterity, Intelligence, Spirit. You can raise, as well as lower, all the stats on this list, as far or high as you feel like, but you start with a set amount of "pool points." You get 100 bonus points, along with every stat at 50. You can decide to leave the stats at 50, and just spend your bonus points, or take away from the stats at 50, reducing them, and then add those points to other stats. It's your choice. The effects of stats can be found in the game manual, but for ease, am copying it here:


Attribute Primary Skill Secondary Skill
Strength Carrying, Capacity, Combat Damage, Logging, Terraforming Bone craft
Fortitude Energy, Stamina, Hit Points, Resistance None
Agility Combat Speed, Jumping, Swimming, Climbing None
Dexterity Basketry, Tool Craft, Woodwork, Bone Craft, Leather Craft, Tailoring, Cooking, Fire Building, Logging, fishing
Intelligence Poisoning *, Healing *, Architecture, Reading *, Religion * All Crafting Skills, Stealing
Perception Cooking, Fishing, scavenging, Foraging, Hiding, Detection, Stealing, Woodwork, Fire Building None
Charm Animal Taming, Tribal Leadership *, Religion *, Fail *, Luck * Hair Dressing
Spirit Healing *, Cooking, Animal Taming, Faith *, Religion *, Experience * Architecture, Basketry

*All Skills marked here, I am not sure if are in game, or will be game. If a Guide or Developer could respond and let me know which of these need modified or changed, please let me know. I know religion was "changed" of sorts, but am not sure if there was something that took its place. Please let me know. So I can make this Guide better.


Starting Skills
Next, you get to choose your Character's starting skills. These are the skills in which will be skill level 25 at the start of the game. All other skills will start at 5, and slowly decay to 1 if you don't use them at all.
Combat Style - this is your primary combat style, Armed Combat (1-handed), Unarmed Combat, Dodging, Parrying, and later a type of 2-handed combat, and "Ranged Combat," when they add that to game. (There are plans for Bows in the works, but will be after launch.)
Combat Weaponry - These are Axes, Blades (knives, not to be confused with crafting tool style knives), Clubs, Pikes, and Pole arms and Staves. Neither Pole arms nor Staves are currently in game at this time of the Beta. I do not know when/if they will be added, but the skill is present.


Two General Skills
These are mostly "gathering" type skills, to get resources. They are Gathering (plants), Scavenging (pick junk up off the ground), Fishing, terraforming (change the shape of the ground around tribal zones), Logging (chopping down of trees), Hunting (this is not the skill to hunt animals, but to skin, debone, decapitate of killed animals and humans), Hiding (the ability to hide yourself, works best at night, higher skill level lets you hide better), Jumping, Swimming, Running
Crafting Skill - you primary crafting skill, this skill is the craft that you will be best at, and able to learn patterns through "grinding," or practicing your craft. Build stuff and you will learn all patterns of this craft, eventually. You will also start with "some" of the patterns of the other crafts, but you will not be able to learn all of them through "grinding," you must find or trade for "books" found from scavenging, that are then read to learn that one pattern. The crafts are

  1.  Tool craft - make all tools, tools are needed for every "pattern" crafted, different tools for different patterns, there are many different types of the same tool from "Scrappers" all the way to "Crafter's" and "Pioneers."
  2. Weapon craft - weapons, obviously
  3. Bone craft - Bone-type armor and accessories
  4. Basketry - Grass armor as well as "bags/backpack" storage, personal on you, and "vault" storage by placing on the ground and setting permissions of who can open
  5. Leather craft - Leather-type armor, jackets, clothing, and accessories
  6. Tailoring - Cloth-type clothes, accessories, and armor
  7. Architecture - buildings and structures

 

(This was pulled from the forums and I did some minor editing.)

1 comment:

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